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PARIVISION vs magic

FISSURE Playground 3 · Group B · · BO3

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PARI
PARIVISION
0–2
Finished
MAGI
magic
Free · via Telegram

Map veto

1. magic bans Anubis 2. PARIVISION bans Nuke 3. magic picks Ancient 4. PARIVISION picks Inferno 5. magic bans Dust2 6. PARIVISION bans Cache 7. decider Mirage

Maps

Map · rounds · winner

Round by round

■ PARIVISIONmagic ■
Map 1 · Ancient11–13 magic

1st half 5-7 · 2nd half 6-6 · magic started as CT

Map 2 · Inferno14–16 magicFree with your account ›

Each cell is a round: the colour is the team that won it. The first map is shown in full as a sample; the rest is inside, free with your account.

How close it should be

New model, being validated: its accuracy is still being checked on matches played after it was set up. Take it as a guide.

Maps of 22.1 rounds on average are expected; the most likely map is Ancient. 2 maps were played, averaging 27.0 rounds.

22.1
Rounds per map
80% likely: 17–29
12 %
Maps to overtime
1317222936

The shaded area is the most likely range of rounds on a typical map of this series. More rounds means a closer map.

Statistical estimate computed only from data available before the match. It measures how close each map should be, not who wins. The most likely series result, the map-by-map breakdown and the model’s track record are inside, with a free account.

Head-to-head

1
PARIVISION
1
magic
2
series

Team analysis

Free with your account

The deep analysis is inside

Round-by-round play of every map with each team’s economy, the player scoreboard, map-by-map head-to-head and every team’s performance on every map. Free for the whole beta, no card.

  • Round by round with each team’s economy
  • Map-by-map head-to-head
  • Each team’s performance on each map and its veto
  • Player scoreboard of every map
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Frequently asked questions

What is the head-to-head between PARIVISION and magic?

In 2 recorded series in S and A tier tournaments, PARIVISION won 1 and magic 1.

How many rounds are expected in PARIVISION vs magic?

The model estimates 22.1 rounds per map, with a likely range of 17 to 29, and 12% of maps going to overtime. Computed only from data available before the match.

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Data: Valve · BLAST · Liquipedia (CC BY-SA 3.0)