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Vitality vs Aurora

BLAST Open Spring 2026 · Playoffs · · BO3

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VITA
Vitality
2–0
Finished
AURO
Aurora
Free · via Telegram

Map veto

1. Aurora bans Overpass 2. Vitality bans Anubis 3. Aurora picks Inferno 4. Vitality picks Nuke 5. Aurora bans Dust2 6. Vitality bans Ancient 7. decider Mirage

Maps

Map · rounds · winner

Round by round

■ VitalityAurora ■
Map 1 · Inferno13–5 Vitality

1st half 10-2 · 2nd half 3-3 · Vitality started as CT

Map 2 · Nuke13–5 VitalityFree with your account ›

Each cell is a round: the colour is the team that won it. The first map is shown in full as a sample; the rest is inside, free with your account.

How close it should be

New model, being validated: its accuracy is still being checked on matches played after it was set up. Take it as a guide.

Maps of 21.5 rounds on average are expected; the most likely map is Inferno. 2 maps were played, averaging 18.0 rounds.

21.5
Rounds per map
80% likely: 17–28
11 %
Maps to overtime
1317212836

The shaded area is the most likely range of rounds on a typical map of this series. More rounds means a closer map.

Statistical estimate computed only from data available before the match. It measures how close each map should be, not who wins. The most likely series result, the map-by-map breakdown and the model’s track record are inside, with a free account.

Head-to-head

5
Vitality
1
Aurora
6
series

Team analysis

Free with your account

The deep analysis is inside

Round-by-round play of every map with each team’s economy, the player scoreboard, map-by-map head-to-head and every team’s performance on every map. Free for the whole beta, no card.

  • Round by round with each team’s economy
  • Map-by-map head-to-head
  • Each team’s performance on each map and its veto
  • Player scoreboard of every map
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Frequently asked questions

What is the head-to-head between Vitality and Aurora?

In 6 recorded series in S and A tier tournaments, Vitality won 5 and Aurora 1.

How many rounds are expected in Vitality vs Aurora?

The model estimates 21.5 rounds per map, with a likely range of 17 to 28, and 11% of maps going to overtime. Computed only from data available before the match.

← BLAST Open Spring 2026
Data: Valve · BLAST · Liquipedia (CC BY-SA 3.0)