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Spirit vs ShindeN

ESL Pro League Season 24 · Group Stage · · BO3

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SPIR
Spirit
2–1
Finished
SHIN
ShindeN
Free · via Telegram

Maps

Map · rounds · winner

Round by round

■ SpiritShindeN ■
Map 1 · Dust211–13 ShindeN

1st half 5-7 · 2nd half 6-6 · ShindeN started as CT

Map 2 · Nuke13–11 SpiritFree with your account › Map 3 · Mirage13–4 SpiritFree with your account ›

Each cell is a round: the colour is the team that won it. The first map is shown in full as a sample; the rest is inside, free with your account.

How close it should be

New model, being validated: its accuracy is still being checked on matches played after it was set up. Take it as a guide.

One of the two teams has little history, so the range is deliberately wider than usual.

Maps of 19.1 rounds on average are expected; the most likely map is Dust2. 3 maps were played, averaging 21.7 rounds.

19.1
Rounds per map
80% likely: 15–23
4 %
Maps to overtime
1315192334

The shaded area is the most likely range of rounds on a typical map of this series. More rounds means a closer map.

Statistical estimate computed only from data available before the match. It measures how close each map should be, not who wins. The most likely series result, the map-by-map breakdown and the model’s track record are inside, with a free account.

Head-to-head

1
Spirit
0
ShindeN
1
series

Team analysis

Free with your account

The deep analysis is inside

Round-by-round play of every map with each team’s economy, the player scoreboard, map-by-map head-to-head and every team’s performance on every map. Free for the whole beta, no card.

  • Round by round with each team’s economy
  • Map-by-map head-to-head
  • Each team’s performance on each map and its veto
  • Player scoreboard of every map
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Frequently asked questions

What is the head-to-head between Spirit and ShindeN?

In 1 recorded series in S and A tier tournaments, Spirit won 1 and ShindeN 0.

How many rounds are expected in Spirit vs ShindeN?

The model estimates 19.1 rounds per map, with a likely range of 15 to 23, and 4% of maps going to overtime. Computed only from data available before the match.

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Data: Valve · BLAST · Liquipedia (CC BY-SA 3.0)