LCS ·
A low-pace matchup for LCS. 4 maps were played, averaging 23.5 kills.
The shaded area is the most likely range. What matters is not the peak but how wide the curve is: the narrower, the more predictable the match.
Statistical estimate computed only from data available before the match. It measures game pace, not who wins. The full curve with its numbers, the per-team breakdown and the model’s track record are inside, with a free account.
Lane match-ups by role, full head-to-head history and the team-vs-team metric comparator. Free for the whole beta, no card.
The model estimates 24.9 combined kills per map, with a likely range of 16 to 34, and an average duration of 33:29. Computed only from data available before the match.