LCK ·
One of the two teams has little history, so the range is deliberately wider than usual.
A normal-pace matchup for LCK. 2 maps were played, averaging 24.0 kills.
The shaded area is the most likely range. What matters is not the peak but how wide the curve is: the narrower, the more predictable the match.
Statistical estimate computed only from data available before the match. It measures game pace, not who wins. The full curve with its numbers, the per-team breakdown and the model’s track record are inside, with a free account.
Lane match-ups by role, full head-to-head history and the team-vs-team metric comparator. Free for the whole beta, no card.
The model estimates 31.3 combined kills per map, with a likely range of 22 to 42, and an average duration of 30:57. Computed only from data available before the match.