LCK ·
One of the two teams has little history, so the range is deliberately wider than usual.
A normal-pace matchup for LCK. 2 maps were played, averaging 25.0 kills.
The shaded area is the most likely range. What matters is not the peak but how wide the curve is: the narrower, the more predictable the match.
Statistical estimate computed only from data available before the match. It measures game pace, not who wins. The full curve with its numbers, the per-team breakdown and the model’s track record are inside, with a free account.
Lane match-ups by role, full head-to-head history and the team-vs-team metric comparator. Free for the whole beta, no card.
The model estimates 30.3 combined kills per map, with a likely range of 20 to 41, and an average duration of 31:07. Computed only from data available before the match.