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100 Thieves vs Cloud9

VCT 2026: Americas Stage 2 · Week 4 · · BO3

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100 Thieves
0–2
Finished
Cloud9
Free · via Telegram

Map veto

1. C9 bans Ascent 2. 100T bans Lotus 3. C9 picks Split 4. 100T picks Breeze 5. C9 bans Sunset 6. 100T bans Summit 7. decider Haven

Maps

Map · rounds · winner

Round by round

■ 100TC9 ■
Map 1 · Split13–15 C9

1st half 8-4 · 2nd half 4-8 · Overtime 1-3 · 100 Thieves started on defence

Map 2 · Breeze11–13 C9Free with your account ›

Each cell is a round: the colour is the team that won it. The first map is shown in full as a sample; the rest is inside, free with your account.

How close it should be

New model, being validated: its accuracy is still being checked on matches played after it was set up. Take it as a guide.

Maps of 20.8 rounds on average are expected; the most likely map is Breeze. 2 maps were played, averaging 26.0 rounds.

20.8
Rounds per map
80% likely: 16–24
10 %
Maps to overtime
1316212432

The shaded area is the most likely range of rounds on a typical map of this series. More rounds means a closer map.

Statistical estimate computed only from data available before the match. It measures how close each map should be, not who wins. The most likely series result, the map-by-map breakdown and the model’s track record are inside, with a free account.

Head-to-head

1
100 Thieves
1
Cloud9
2
series

Team analysis

Free with your account

The deep analysis is inside

Round by round of every map with each team’s economy, the player scoreboard with their agent, map-by-map head-to-head and each team’s performance on every map. Free access throughout the beta, no card.

  • Round by round with each team’s economy
  • Map-by-map head-to-head
  • Each team’s performance on each map and its veto
  • Player scoreboard with their agent
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Frequently asked questions

What is the head-to-head between 100 Thieves and Cloud9?

In 2 recorded series in VCT tournaments, 100 Thieves won 1 and Cloud9 1.

How many rounds are expected in 100 Thieves vs Cloud9?

The model estimates 20.8 rounds per map, with a likely range of 16 to 24, and 10% of maps going to overtime. Computed only from data available before the match.

← VCT 2026: Americas Stage 2
Data: Riot Games (VCT) · Liquipedia (CC BY-SA 3.0)