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LOUD vs 100 Thieves

VCT 2026: Americas Stage 1 · Playoffs · · BO3

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LOUD
0–2
Finished
100 Thieves
Free · via Telegram

Map veto

1. LOUD bans Fracture 2. 100T bans Lotus 3. LOUD picks Breeze 4. 100T picks Split 5. LOUD bans Ascent 6. 100T bans Pearl 7. decider Haven

Maps

Map · rounds · winner

Round by round

■ LOUD100T ■
Map 1 · Breeze5–13 100T

1st half 3-9 · 2nd half 2-4 · LOUD started on defence

Map 2 · Split4–13 100TFree with your account ›

Each cell is a round: the colour is the team that won it. The first map is shown in full as a sample; the rest is inside, free with your account.

How close it should be

New model, being validated: its accuracy is still being checked on matches played after it was set up. Take it as a guide.

Maps of 21.2 rounds on average are expected; the most likely map is Breeze. 2 maps were played, averaging 17.5 rounds.

21.2
Rounds per map
80% likely: 17–26
11 %
Maps to overtime
1317212632

The shaded area is the most likely range of rounds on a typical map of this series. More rounds means a closer map.

Statistical estimate computed only from data available before the match. It measures how close each map should be, not who wins. The most likely series result, the map-by-map breakdown and the model’s track record are inside, with a free account.

Head-to-head

0
LOUD
4
100 Thieves
4
series

Team analysis

Free with your account

The deep analysis is inside

Round by round of every map with each team’s economy, the player scoreboard with their agent, map-by-map head-to-head and each team’s performance on every map. Free access throughout the beta, no card.

  • Round by round with each team’s economy
  • Map-by-map head-to-head
  • Each team’s performance on each map and its veto
  • Player scoreboard with their agent
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Frequently asked questions

What is the head-to-head between LOUD and 100 Thieves?

In 4 recorded series in VCT tournaments, LOUD won 0 and 100 Thieves 4.

How many rounds are expected in LOUD vs 100 Thieves?

The model estimates 21.2 rounds per map, with a likely range of 17 to 26, and 11% of maps going to overtime. Computed only from data available before the match.

← VCT 2026: Americas Stage 1
Data: Riot Games (VCT) · Liquipedia (CC BY-SA 3.0)