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Team Heretics vs MIBR

Esports World Cup 2026 · Groups · · BO3

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Team Heretics
2–0
Finished
MIBR
Free · via Telegram

Map veto

1. TH bans Split 2. MIBR bans Sunset 3. TH picks Lotus 4. MIBR picks Ascent 5. TH bans Fracture 6. MIBR bans Haven 7. decider Breeze

Maps

Map · rounds · winner

Round by round

■ THMIBR ■
Map 1 · Lotus16–14 TH

1st half 7-5 · 2nd half 5-7 · Overtime 4-2 · MIBR started on defence

Map 2 · Ascent13–2 THFree with your account ›

Each cell is a round: the colour is the team that won it. The first map is shown in full as a sample; the rest is inside, free with your account.

How close it should be

New model, being validated: its accuracy is still being checked on matches played after it was set up. Take it as a guide.

Maps of 21.3 rounds on average are expected; the most likely map is Lotus. 2 maps were played, averaging 22.5 rounds.

21.3
Rounds per map
80% likely: 17–26
11 %
Maps to overtime
1317212632

The shaded area is the most likely range of rounds on a typical map of this series. More rounds means a closer map.

Statistical estimate computed only from data available before the match. It measures how close each map should be, not who wins. The most likely series result, the map-by-map breakdown and the model’s track record are inside, with a free account.

Head-to-head

1
Team Heretics
0
MIBR
1
series

Team analysis

Free with your account

The deep analysis is inside

Round by round of every map with each team’s economy, the player scoreboard with their agent, map-by-map head-to-head and each team’s performance on every map. Free access throughout the beta, no card.

  • Round by round with each team’s economy
  • Map-by-map head-to-head
  • Each team’s performance on each map and its veto
  • Player scoreboard with their agent
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Frequently asked questions

What is the head-to-head between Team Heretics and MIBR?

In 1 recorded series in VCT tournaments, Team Heretics won 1 and MIBR 0.

How many rounds are expected in Team Heretics vs MIBR?

The model estimates 21.3 rounds per map, with a likely range of 17 to 26, and 11% of maps going to overtime. Computed only from data available before the match.

← Esports World Cup 2026
Data: Riot Games (VCT) · Liquipedia (CC BY-SA 3.0)